Environment Artist Resume Samples

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Environment Artists create elements for computer games, such as scene assets or textures. Typical duties listed on an Environment Artist resume include collaborating with the art team, optimizing game flow, maintaining a texture library, and building environment props. People interested in an Environment Artist position should demonstrate artistic talent, compute proficiency, 3D design expertise, and texture painting experience. Successful resume samples make display of a college degree in a field such as art or design.

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1

3d Designer / Environment Artist

As part of a team, developed and compiled photo-realistic, regional 3D databases used to train FAA pilots in various different flight scenarios

  • Rigged vehicles for animation and user controllability
  • Modeled dynamic, high-detail, optimized hard surface models
  • Applied textures using UVW mapping
  • Realistically composed, lighted, and shaded 3D environments and props
  • Used precise digital painting and photo manipulation to create billboard imagery for the purposes of depicting distant scenery and objects using 360 degree photography
  • Invented numerous time/resource saving strategies and methods that improved and streamlined production and workflow processes
Candidate Info
5
years in
workforce
2
years
at this job
HS
High School Diploma
AA
Computer Science
BS
Animation / Game Art
2

Senior Artist and Lead Environment Artist

Worked with Art Director to create the world environments for Sims 3 Expansion packs (EP1, EP2, EP3, EP5, and EP10) and helped lead team to the completion of numerous Downloadable worlds available through the Sims 3 online Store.

  • Modeled terrain and wrote documentation for creating and integrating world and distant terrain using World Machine software
  • Gathered reference to present ideas for world look and layout; helped develop reference and style guides for worlds; designed and created world layout maps
  • Worked with manager to develop scheduling for tight production deadlines
  • Aided in developing asset lists; modeled world props and other assets
  • Mentored contract workers, assisted in art direction and review
  • Worked with engineers and QA to troubleshoot and resolve problems blocking team
  • Performed final world asset tech reviews
  • Wrote bug reports, helped fix and assign bugs to team members
Candidate Info
12
years in
workforce
5
years
at this job
3

Senior Texture Environment Artist

Contributed as one of the initial team behind brainstorming, creating and refining the concept, look and feel of the Epic Mickey video game series.

  • Created original, compelling concept art and texture production for the final game art.
  • Integrated design work done by outsourced artists into the final version of the game.
  • Used advanced Photoshop and Maya skills throughout the process from preproduction through style creation to final game texturing.
Candidate Info
26
years in
workforce
5
years
at this job
4

Environment Artist

  • Created high resolution difuse, specular, and normal maps and UI elements in Photoshop/Illustrator.
  • Edited design documentation pertaining to assets needed for the project.
  • Adjusted Excel files for asset production to test finished assets in game and adjust accordingly.
  • Familiar with Unity3D development process: memory optimization, shader application, asset preparation, and export. Knowledge of Unity lighting process and creation/application of light maps for levels.
  • Reported to Team lead for critique, procedure, and further instruction upon completion of assignments.
Candidate Info
4
years in
workforce
4
years
at this job
BS
Bachelor of Science
5

Environment Artist, Concept Artist, Director

Modeled various environments.

  • Worked on a team to produce an excellent final product.
  • Guided the team through the completion of the project.
  • Produced high quality detailed models and animations.
Candidate Info
2
years in
workforce
8
months
at this job
BFA
Animation / Interactive Design
6

Lead Environment Artist

  • Modeled, mapped, textured and lit real-time 3d environments for Gabriel Knight 3.
  • Directed environment art team.
  • Assisted heavily in art tools and process design.
Candidate Info
2
years in
workforce
2
years
at this job
BA
Fine Art
7

Environment Artist

  • Optimized and re-structured dozens of Wii and 3Ds-specific levels
  • Conducted final pass polishes of each level
  • Textured [hand painted] several environmental and game-play assets
  • Performed vertex lighting and hand painted all shadows
  • Focused on harmonizing color pallet
Candidate Info
9
months in
workforce
2
months
at this job
BS
Game Art And Design
8

Environment Artist

  • Created 3D props and environments
  • Optimized levels and assets for mobile platforms
  • Created a variety of 2D concepts/assets including game cover art
  • Shipped 3 titles on PC, IOS, Android, and Kindle platforms
Candidate Info
15
years in
workforce
1
year
at this job
BBA
Marketing
9

Senior Environment Artist

Wrote tutorials and Wiki pages establishing the pipeline for training new artists

  • Created particle effects, ambient animations, custom shaders and other proprietary systems
  • Textured 'sewer' levels of New York City, Interiors and exteriors across Manhattan, vehicles and props
  • Crafted Diffuse, Specular, Reflection, Opacity, Normal, Fresnel, Ambient Occlusion, Height, and other maps
  • Proficient use of 3DSMax, Photoshop and ZBrush, and proprietary software
Candidate Info
5
years in
workforce
2
years
at this job
HS
Animation Mentor, Los Angeles
10

3d Environment Artist

  • Created normal maps, ambient occlusion maps and specular maps
  • Tuned splines that controls the AI for additional cars on tracks
  • Modeled and textured race day objects - tents ez-ups, generators, tool sheds etc.
Candidate Info
5
years in
workforce
1
year
at this job
C
Arts
Graphics Design Technology
Animation And Design

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