Cg Artist Resume Samples

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CG Artists, or Computer Graphic Artists (or Designers), create graphic designs to visually represent a design concept via their creativity and technical skills. Responsibilities associated with the CG Artist profession that are listed on sample resumes include retouching album covers, restoring old printed albums for new mass producing, and experience with CMYK and RGB modes, Photoshop CS3, and Wacom Tablets. Resumes of CG Artists show four-year degrees in the field of computer graphics design, with classes in graphic design, animation, and logo design, as well as multimedia design and drafting.

1

Lead Cg Artist

Assisted in the development of the CG credit system to help bid and manage asset workloads.

  • Supervised and trained CG artists in modeling, UV layout, blend-shapes, and rigging for props and characters on Fanboy and Chum Chum and The Penguins of Madagascar.
  • Completed modeling, UV layout, blend-shapes, and rigging for props, sets and characters.
  • Worked with other leads and supervisors to establish production and pipeline standards across departments.
  • Assisted in training vendor studios in CG pipeline and asset production.
Candidate Info
3
years in
workforce
1
year
at this job
C
Computer Graphics Animation
BA
Electronic Film And Digital Video Design
2

CG Artist

Game development for Legacy, Big Fish and Nintendo: PC, Wii and iPhone platforms.

  • Scene planning, asset creation and interface design.
  • Model, map, rig, animate 3D & render.
  • Created textures and game files using Photoshop.
  • Problem solved and fixed animation issues from outsourced material.
  • Problem solved and fixed game data issues given new data.
  • Primary function of Ideas Live is to develop educational, brain enhancing game play.
Candidate Info
21
years in
workforce
1
year
at this job
C
Animation
BFA
Illustration
MS
Instructional Technology
3

CG Artist

Optimization of Auto CAD Data for client animation needs.

  • Modeled high-end photo realistic models.
  • Produced characters which consisted of designing, modeling, texturing, sketching, rigging, and animation.
  • Teamwork and individual CG set designing, concept environmental modeling, texturing, and lighting.
  • Post-work touch up for automotive photos, CG animation, and CG stills.
  • Modeled low-polygon models for architectural visualization.
Candidate Info
6
years in
workforce
6
years
at this job
BFA
Media Arts And Animation
4

Lead User Interface Artist and Lead CG Artist

  • Principal interface designer and CG animator for multi-platform licensed videogames
  • Created character animations, modeling, texture, lighting, compositing, copywriting
  • Worked directly with coding programmers to design flow of game and it's look and feel
  • Developed video games for XBox, Playstation and Nintendo platforms
Candidate Info
6
years in
workforce
4
years
at this job
BA
Fine Arts
BA
Arts
Humanism And Art
5

CG Artist

  • Worked as Digital Artist on History Channel's "Last Stand of the 300", including set layout, compositing, and color correction in Adobe After Effects.
  • Chromakey / greenscreen removal on various projects.
  • Painted textures and rotoscoped on smaller projects.
  • Assisted with production scheduling and organizational duties.
Candidate Info
5
years in
workforce
5
months
at this job
BFA
Film & Television
Computer Art / Animation

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