- Featured in:
Additional Computer Software Resume Samples
Game Programmer Resume Samples
No results found
0-5 years of experience
Worked with backend lead architect and programmers to design a secure casino gaming system using Flash, Java and Oracle databases.
- Ported existing standup casino games made by Silicon Gaming to Flash/Actionscript games for users to build up points and redeem them for prizes.
- Programmed many modules, including account registration/profile editing, prize redemption system(shopping cart), game menus, pay tables, help system, and other various data driven pieces.
- Architected a modular game shel framework that junior programmers used to speed new game development.
- Technically Led a small development team and worked closely with the Art Director and his team of Flash artists.
- Organized weekly meetings to mentor Artists and Programmers in new techniques and methods to integrate their work.
- Facilitated communication between the Art and Tech teams.
0-5 years of experience
Coded entire front end for PlayStation game, including engine and necessary tools.
- Implemented Memory Card save/restore/move application for PlayStation.
- Integrated MDEC movie player.
- Designed and coded tools for 32X and PC game.
- C, Visual, SourceSafe
0-5 years of experience
- Designed and developed a game called "Hungry Snails" in Flash CS3 Professional and AS 3.0, that has been widely popular on the internet and Facebook
- Prepared documentation related to game development, release notes and bug fixes
- Hungry Snail - http://www.gametion.com/hungry-snail.htm
0-5 years of experience
- Designed and developed all gameplay aspects of SWAT: Target Liberty. Areas of expertise included Squad-Based AI, Audio, UI, and Scripting Systems.
- Integrated Lua, Quazal Net-Z, and GameSWF into the company's core technology.
- Assisted Harmonix in Cambridge, MA, in their final gold master push for Rock Band, playing a key role in closing hundreds of bugs.
0-5 years of experience
Collaborated in an engaging team environment on Internal and Client based projects
- Used SVN and eventually Git Repositories for projects
- Programmed UI, Physics, Library Components, Scripted Events and various game elements
- Worked with OpenGL, Shaders and Render Buffers to produce Special Effects
- Windows and Mac environment developing for iOS, Flash, HTML5, Unity
- Engaged in various team project discussions and meetings
0-5 years of experience
- Programmed 2D puzzle-platformer for Android device
- Created an online forum so group members could keep in touch more easily
- Managed schedule of the team
0-5 years of experience
Modified older casino games to play on newer frameworks
- Delegated tasks for game modification to artists, producers, and mathematicians
- Cleaned up old C++ code; optimized old algorithms in older games
- Fixed game specific issues and highlighted framework issues for the framework team
- Implemented jurisdiction specific functionality for games
- Pre-tested games before sending them to Quality Assurance for optimal test cycles
- Performed mathematician tasks to minimize game cycle bottle necks
- Collaborated with team members on reviewing code
0-5 years of experience
Destroy All Humans (PSP), Transformers: The Movie (PSP) Scooby Doo: Who's Watching Who (PSP)
- Working with the Lead Programmer and Programming team to design and implement the architecture of the game.
- Implementing gameplay, including: movement, combat dynamics, and logic scripts.
- Lua scripting for reverse-port from Wii to PSP.
- Responsible for managing Technical Requirements Checklist (TRC) prior to publisher submission.
- Programming for HUD/UI/Shell and saving & loading.
0-5 years of experience
- Assisted in programming flight physics systems used in Ignition Game’s Mach 1 Combat Flight Simulator and Modern Air Combat Starter Kit the Torque 3D game engine (T3D)
- Programmed flight gauges for Ignition Game’s Mach 1 Combat Flight Simulator and Modern Air Combat Starter Kit for Torque 3D game engine
- Designed and programmed “Enhanced Weapons Resource” for Torque Game Engine, Torque Game Engine Advanced, and Torque 3D game engine actively used in several independent developer video games
- Designed and programmed “Pseudo AutoBounds & Player multi-position improvements” resource for Torque Game Engine and Torque Game Engine Advanced that was used by Sickhead Games during design of “Be the Dinosaur” travelling exhibit used in several museums
- Programmed terrain deformation resource for Torque Game Engine used in Red Thumb Games’ “Shelled” video game
- Programmed physics and shader graphics for Spline Road kit sold for Torque Game Engine Advanced
0-5 years of experience
Implement major game features in Unity 3D for currently in development game, Spider Snatch.
- Provide technical guidance to team influencing art production, code architecture, and game design.
- Perform code reviews.
- Develop company website.
- Technologies used: C#, Unity 3D, iOS, MonoDevelop, HTML, CSS
0-5 years of experience
- Worked on unannounced online social game using the Metaplace engine
- Wrote LUA scripts for game events and interactions
- Improved state machine and other structural aspects
- Worked with artists and technical artists to make sure art assets import correctly
- Fixed bugs and simplified code
0-5 years of experience
Program for educational games, using Unity3D IDE and mainly C# scripting
- Collaborate with team to design, create, improve, and test new games
- Programming Languages
- Operating Systems
- Miscellaneous
- Spartasoft (Video Game Design Club)
- Eagle Scout (Boy Scouts of America)
- Independent Game Development
0-5 years of experience
Leading a team of two programmers in agile development of games.
- Mobile game development for cell phones.
- Maintaining and updating BREW, J2ME libraries and tools.
- Develop official Major League Baseball 2008 game for BREW platform - User interface, Simulation logics, Game play enhancements, League schedule logic.
- Participated in porting Casino Tycoon game to J2ME platform.
0-5 years of experience
Maintaining departmental records and paperwork
- Maintaining and restocking inventory
- Originating correspondence amongst office members
- Greeting, corresponding and maintaining a professional and helpful demeanor when interacting with fellow employees, managers and clients and ensuring that they are treated with respect and courtesy
- Repairing machinery and products
- Ensuring my office and workspace are conducive for productivity
0-5 years of experience
Visual Studio 2012, XNA plugin using C#
- Tile map and Tile engine using 2 dimensional arrays
- Advanced bounding box collision detection between characters, game world, and projectiles
- Basic physics engine to replicate gravity to all characters and objects in game
- Game state management with in game pause screen, title screen, and end game screens
0-5 years of experience
Working extensively with Unity 3D
- Worked on code optimization for developing on Android
- Worked briefly with Torque 3D
- Programming using JavaScript and C#
- Worked in a virtual environment using Agile Development
10+ years of experience
Game Servers and Programmer Servers
- Responsible for game system servers managing the operations of game programs.
- Beta verifed online game sytem prior to games being release to the general public.
- Assisted WEB masters with online gaming facilities.
years of experience
Project Management
- XNA/C# game programming
- UML Diagramming
- Project documentation
- Print reports
- Send Terminal messages
- Lottery balancing
0-5 years of experience
Was selected as the Lead Game Programmer for a remote start-up studio that began on the Blizzard Careers LinkedIn page.
- Primary responsibilities include leading the programming team to developing a successful initial game project and assigning tasks to team members. Host weekly meetings for status reports and assign tasks to developers based on technical design treatment plans and the game design document.
- Secondary responsibilities include assisting the design team with treatment and game design documents from a programmatic standpoint, maintaining the dedicated web and application server, and develop the studio website.
- Installed and maintained the following: Perforce versioning software, Murmur voice chat solution, Microsoft Project Server 2013, and SharePoint Server 2013 enterprise solutions.