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Environment Artist Resume Samples
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Candidate Info
years in workforce
years at this job
High School Diploma
Computer Science
Animation / Game Art
3d Designer / Environment Artist
As part of a team, developed and compiled photo-realistic, regional 3D databases used to train FAA pilots in various different flight scenarios
- Rigged vehicles for animation and user controllability
- Modeled dynamic, high-detail, optimized hard surface models
- Applied textures using UVW mapping
- Realistically composed, lighted, and shaded 3D environments and props
- Used precise digital painting and photo manipulation to create billboard imagery for the purposes of depicting distant scenery and objects using 360 degree photography
- Invented numerous time/resource saving strategies and methods that improved and streamlined production and workflow processes
Candidate Info
years in workforce
years at this job
Senior Artist and Lead Environment Artist
Worked with Art Director to create the world environments for Sims 3 Expansion packs (EP1, EP2, EP3, EP5, and EP10) and helped lead team to the completion of numerous Downloadable worlds available through the Sims 3 online Store.
- Modeled terrain and wrote documentation for creating and integrating world and distant terrain using World Machine software
- Gathered reference to present ideas for world look and layout; helped develop reference and style guides for worlds; designed and created world layout maps
- Worked with manager to develop scheduling for tight production deadlines
- Aided in developing asset lists; modeled world props and other assets
- Mentored contract workers, assisted in art direction and review
- Worked with engineers and QA to troubleshoot and resolve problems blocking team
- Performed final world asset tech reviews
- Wrote bug reports, helped fix and assign bugs to team members
Candidate Info
years in workforce
years at this job
Senior Texture Environment Artist
Contributed as one of the initial team behind brainstorming, creating and refining the concept, look and feel of the Epic Mickey video game series.
- Created original, compelling concept art and texture production for the final game art.
- Integrated design work done by outsourced artists into the final version of the game.
- Used advanced Photoshop and Maya skills throughout the process from preproduction through style creation to final game texturing.
Candidate Info
years in workforce
years at this job
Bachelor of Science
Environment Artist
- Created high resolution difuse, specular, and normal maps and UI elements in Photoshop/Illustrator.
- Edited design documentation pertaining to assets needed for the project.
- Adjusted Excel files for asset production to test finished assets in game and adjust accordingly.
- Familiar with Unity3D development process: memory optimization, shader application, asset preparation, and export. Knowledge of Unity lighting process and creation/application of light maps for levels.
- Reported to Team lead for critique, procedure, and further instruction upon completion of assignments.
Candidate Info
years in workforce
months at this job
Animation / Interactive Design
Environment Artist, Concept Artist, Director
Modeled various environments.
- Worked on a team to produce an excellent final product.
- Guided the team through the completion of the project.
- Produced high quality detailed models and animations.
Candidate Info
years in workforce
years at this job
Fine Art
Lead Environment Artist
- Modeled, mapped, textured and lit real-time 3d environments for Gabriel Knight 3.
- Directed environment art team.
- Assisted heavily in art tools and process design.
Candidate Info
months in workforce
months at this job
Game Art And Design
Environment Artist
- Optimized and re-structured dozens of Wii and 3Ds-specific levels
- Conducted final pass polishes of each level
- Textured [hand painted] several environmental and game-play assets
- Performed vertex lighting and hand painted all shadows
- Focused on harmonizing color pallet
Candidate Info
years in workforce
year at this job
Marketing
Environment Artist
- Created 3D props and environments
- Optimized levels and assets for mobile platforms
- Created a variety of 2D concepts/assets including game cover art
- Shipped 3 titles on PC, IOS, Android, and Kindle platforms
Candidate Info
years in workforce
years at this job
Animation Mentor, Los Angeles
Senior Environment Artist
Wrote tutorials and Wiki pages establishing the pipeline for training new artists
- Created particle effects, ambient animations, custom shaders and other proprietary systems
- Textured 'sewer' levels of New York City, Interiors and exteriors across Manhattan, vehicles and props
- Crafted Diffuse, Specular, Reflection, Opacity, Normal, Fresnel, Ambient Occlusion, Height, and other maps
- Proficient use of 3DSMax, Photoshop and ZBrush, and proprietary software
Candidate Info
years in workforce
year at this job
Arts
Animation And Design
Graphics Design Technology
3d Environment Artist
- Created normal maps, ambient occlusion maps and specular maps
- Tuned splines that controls the AI for additional cars on tracks
- Modeled and textured race day objects - tents ez-ups, generators, tool sheds etc.
Candidate Info
year in workforce
months at this job
Game Art And Design
Environment Artist
- Developed modular asset kits per specific requests of level design team.
- Created pixel-density retaining materials and textures for massive hero assets.
- Utilized concept art and art style guidelines to create photo-realistic models, textures, and additional assets.
Candidate Info
months in workforce
months at this job
Animation
Environment Artist
- Modeled, textured, and set Collision to vehicle assets
- Modeled various environment assets
- UVmapped various assets in different levels of the game
- Applied shaders to game-ready models
Candidate Info
months in workforce
months at this job
Bachelor of Arts
Environment Artist
Worked on promotional video targeted for children and early teens
- Created environments in the video such as playground, chapel and various other props
- Collaborated with the other artists on the project
- Worked on the creation of a game called Ancient Astronaut
- Created environment assets for the game
- Created environments such as buildings, environments for end cutscene and various props
- Worked on particle effects for the game
- Collaborated with other team mates to complete project in a timely manner
Candidate Info
years in workforce
years at this job
Game Art And Design
Environment Artist
- Primarily created environment art, occasionally made alternate version of pre-existing characters and vehicles.
- Made all of the terrain textures used in the RealWorld simulator up until I left the company.
- I designed and created very advanced shaders using the RealWorld Integrated Shader Editor (the Editor was designed to work like Unreal's shader editor).
- Came up with a method for capturing and creating seamless 16x16 foot terrain textures.
Candidate Info
years in workforce
years at this job
Certificate
Senior Environment Artist
High-res to low-res modeling of props and modular architectural sets.
- Scheduling for environment art team 6-8 artists.
- World building with art polish and large scale material adjustments.
- Modeled and textured flora, terrain.
- Art polish and optimization.
Candidate Info
years in workforce
years at this job
Design And Game Development
Environment Artist/level Designer
Sculpting
- Used modeling, UV-mapping, and texture to create fun an interesting gaming experiences.
- Generated requirement specifications for boss battles, events and AI staging.
- Improved the gameplay experience and made it enjoyable and entertaining to the gamer by using Unreal Editor
- Participate in planning, estimating and prioritizing processes to ensure successful execution of performance testing activities. Adobe Photoshop
- Create and maintain Performance Test Plan. Digital Painting
- Work with different UDK protocols on project Digital Drawing
- Design, develop and execute performance test cases and scripts through analysis of product
- Produce reports and summaries of test results. Digital Painting
Candidate Info
months in workforce
months at this job
Game Art & Design
Environment Artist
Modeling/Texturing modular environment assets
- Designing Asset in Zbrush and Polypainted Models
- Use Retopologize for Low Poly Asset
- Use XNormal to Project Colour and Normal
- Designing real-time particle system
Candidate Info
years in workforce
months at this job
Animation And Digital Arts
Nuke Compositor and Environment Artist
- Created projection environments for Hereafter, utilizing reference photos and survey data
- Removed crew and props on a number of complex shots
- Composited an underwater sequence, integrating CG and practical elements with the plate
Candidate Info
years in workforce
months at this job
Media Arts And Animation
Environment Artist
- Modeling and texturing buildings and props for government simulation.
- Unwrapping UVW textures on character models.
- Test and troubleshoot in game models.