Visual Effects Artist Resume Samples

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Visual Effects Artists create computer-generated images for computer games, movies, and TV shows. Common duties highlighted on a Visual Effects Artist example resume are developing two- and three-dimensional images, building elements that would be impractical to create live, researching things that happen in real life, and following instructions from clients and supervisors. A well-written resume example in the field should mention job qualifications such as knowledge of relevant software tools, deadline orientation, an eye for details, creativity, teamwork, and patience. Most Visual Effects Artists hold a degree in computer animation or visual effects.

For more information on what it takes to be a Visual Effects Artist, check out our complete Visual Effects Artist Job Description.

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1

Lead Visual Effects Artist

  • Plan and develop outstanding Visual Effects for multiple titles, including "F.E.A.R. 3," "Reign of Thunder;" and "Silent Scope; lead a team responsible for developing dynamic art assets for Xbox 360 and PS3 platforms.
  • Manage the creation of multiple assets, including characters, environmental effects, particle effects, and other
  • Redesign game assets to streamline the substance interaction pipeline and significantly enhance gameplay and visual qualities.
  • Plan and develop trailers and other promotional items used in marketing efforts for all game titles.
Candidate Info
13
years in
workforce
7
years
at this job
AA
Multimedia
AAS
Applied Science
2

Freelance Visual Effects Artist/video Editor

Freelance Visual Effects Artist/Video Editor

  • Talk to director on created visual effects (ex: explosions, laser blasts, gunfire, beam swords, etc.)
  • Create original motion graphics
  • Trim unnecessary "fat" from video sequences to create a well paced, entertaining video.
Candidate Info
5
years in
workforce
7
months
at this job
HS
High School Diploma
3

Technical Director & Visual Effects Artist

  • Creates and Renders Computer Generated Special Effects for Film, Video, and Web Productions
  • Researches and Analyzes Natural Phenomena for Efficient and Believable Simulation
  • Develops General, Project Specific, and Dynamic Tools for Any Part of the Animation Pipeline
  • Troubleshoots Technical Difficulties
Candidate Info
8
years in
workforce
6
years
at this job
BA
Multimedia
MA
Dynamics And R&d

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