Game Programmer Resume Samples

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Game Programmers are software engineers who create the code necessary to make a video game run. Sample resumes in this area contain skills like developing and porting game applications for android devices, implementing Android wrappers to develop .apk files suitable for android mobiles, and communicating with users to convert their requirements into technical designs. Employers look for a bachelor's degree in computer science, information systems, mathematics or a related field on applicants' resumes, as well as a proficiency in programming languages.

Looking for cover letter ideas? See our sample Game Programmer Cover Letter.

1

Lead Flash Game Programmer & Game System Architect

Worked with backend lead architect and programmers to design a secure casino gaming system using Flash, Java and Oracle databases.

  • Ported existing standup casino games made by Silicon Gaming to Flash/Actionscript games for users to build up points and redeem them for prizes.
  • Programmed many modules, including account registration/profile editing, prize redemption system(shopping cart), game menus, pay tables, help system, and other various data driven pieces.
  • Architected a modular game shel framework that junior programmers used to speed new game development.
  • Technically Led a small development team and worked closely with the Art Director and his team of Flash artists.
  • Organized weekly meetings to mentor Artists and Programmers in new techniques and methods to integrate their work.
  • Facilitated communication between the Art and Tech teams.
Candidate Info
3
years in
workforce
3
years
at this job
2

Game Programmer

Coded entire front end for PlayStation game, including engine and necessary tools.

  • Implemented Memory Card save/restore/move application for PlayStation.
  • Integrated MDEC movie player.
  • Designed and coded tools for 32X and PC game.
  • C, Visual, SourceSafe
Candidate Info
22
years in
workforce
3
years
at this job
AAS
Business Data Processing
3

Flash Game Programmer

  • Designed and developed a game called "Hungry Snails" in Flash CS3 Professional and AS 3.0, that has been widely popular on the internet and Facebook
  • Prepared documentation related to game development, release notes and bug fixes
  • Hungry Snail - http://www.gametion.com/hungry-snail.htm
Candidate Info
3
years in
workforce
11
months
at this job
BS
Computer Science
4

Game Programmer

  • Designed and developed all gameplay aspects of SWAT: Target Liberty. Areas of expertise included Squad-Based AI, Audio, UI, and Scripting Systems.
  • Integrated Lua, Quazal Net-Z, and GameSWF into the company's core technology.
  • Assisted Harmonix in Cambridge, MA, in their final gold master push for Rock Band, playing a key role in closing hundreds of bugs.
Candidate Info
7
years in
workforce
1
year
at this job
BS
Computer Science
5

Game Programmer

Collaborated in an engaging team environment on Internal and Client based projects

  • Used SVN and eventually Git Repositories for projects
  • Programmed UI, Physics, Library Components, Scripted Events and various game elements
  • Worked with OpenGL, Shaders and Render Buffers to produce Special Effects
  • Windows and Mac environment developing for iOS, Flash, HTML5, Unity
  • Engaged in various team project discussions and meetings
Candidate Info
3
years in
workforce
3
years
at this job
BA
Computer Arts & Design
6

Game Programmer/team Lead

  • Programmed 2D puzzle-platformer for Android device
  • Created an online forum so group members could keep in touch more easily
  • Managed schedule of the team
Candidate Info
4
months in
workforce
4
months
at this job
BA
Computer Graphics Technology
7

Game Programmer

Modified older casino games to play on newer frameworks

  • Delegated tasks for game modification to artists, producers, and mathematicians
  • Cleaned up old C++ code; optimized old algorithms in older games
  • Fixed game specific issues and highlighted framework issues for the framework team
  • Implemented jurisdiction specific functionality for games
  • Pre-tested games before sending them to Quality Assurance for optimal test cycles
  • Performed mathematician tasks to minimize game cycle bottle necks
  • Collaborated with team members on reviewing code
Candidate Info
1
year in
workforce
1
year
at this job
BS
Game Development
8

Game Programmer

Destroy All Humans (PSP), Transformers: The Movie (PSP) Scooby Doo: Who's Watching Who (PSP)

  • Working with the Lead Programmer and Programming team to design and implement the architecture of the game.
  • Implementing gameplay, including: movement, combat dynamics, and logic scripts.
  • Lua scripting for reverse-port from Wii to PSP.
  • Responsible for managing Technical Requirements Checklist (TRC) prior to publisher submission.
  • Programming for HUD/UI/Shell and saving & loading.
Candidate Info
6
years in
workforce
3
years
at this job
AS
Arts
AS
Science
9

Contracted Video Game Programmer

  • Assisted in programming flight physics systems used in Ignition Game’s Mach 1 Combat Flight Simulator and Modern Air Combat Starter Kit the Torque 3D game engine (T3D)
  • Programmed flight gauges for Ignition Game’s Mach 1 Combat Flight Simulator and Modern Air Combat Starter Kit for Torque 3D game engine
  • Designed and programmed “Enhanced Weapons Resource” for Torque Game Engine, Torque Game Engine Advanced, and Torque 3D game engine actively used in several independent developer video games
  • Designed and programmed “Pseudo AutoBounds & Player multi-position improvements” resource for Torque Game Engine and Torque Game Engine Advanced that was used by Sickhead Games during design of “Be the Dinosaur” travelling exhibit used in several museums
  • Programmed terrain deformation resource for Torque Game Engine used in Red Thumb Games’ “Shelled” video game
  • Programmed physics and shader graphics for Spline Road kit sold for Torque Game Engine Advanced
Candidate Info
26
years in
workforce
3
years
at this job
AAS
Avionics Systems Technology
AAS
Air Force
BS
Computer Science
10

Game Programmer

Implement major game features in Unity 3D for currently in development game, Spider Snatch.

  • Provide technical guidance to team influencing art production, code architecture, and game design.
  • Perform code reviews.
  • Develop company website.
  • Technologies used: C#, Unity 3D, iOS, MonoDevelop, HTML, CSS
Candidate Info
7
years in
workforce
2
years
at this job
BS
Bachelor of Science

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