Game Developer Resume Samples - Page 2

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Game Developers design and create video games for computers and video game consoles. Sample resumes for Game Developers show responsibilities like structuring the groundwork and systems to be used for development, working with the company founder, engineers, and artists on game designs, and acting as a Team Lead for the prototype development phase. The formal educational requirements for this position vary, depending on the employer, though having a bachelor's degree in a computer-related field on his or her resume can help an applicant secure the position, as well as knowledge of programming language.

For more information on what it takes to be a Game Developer, check out our complete Game Developer Job Description.

Looking for cover letter ideas? See our sample Game Developer Cover Letter.

Find out what is the best resume for you in our Ultimate Resume Format Guide.

11

Game Developer / Board of Advisors

Developed game play mechanics for Anachronism(TM), an Award-Winning strategy card/board game.

  • Consulted on various aspects of the product development/design process.
  • Assisted in the design and implementation of the Anachronism(TM) marketing plan.
  • Worked with the Marketing department in attaining the History Channel license.
Candidate Info
5
years in
workforce
1
year
at this job
BS
Business Management
BA
Computer Information Systems
MBA
Operations Management / Marketing
12

Freelance Game Developer

  • Efficiently worked with multiple remote clients
  • Prepared and delivered assets under strict conditions and deadlines
  • Provided consultations relating to asset production and development pipelines
Candidate Info
4
years in
workforce
2
years
at this job
BA
Art And Animation
13

Game Developer

Used 3D Studio max to create and export realistic models for use in the Unity Engine

  • Used Photoshop to create detailed textures for models
  • Used CrazyBump to create normal maps for use on models
  • Used the ARMA 2 development kit to create interactive training scenarios for security system operators in Afghanistan
  • Trained surveillance operators from the U.S. and British military for immediate operations using both static scenarios and scenarios that I manipulated on the fly
Candidate Info
6
years in
workforce
11
months
at this job
AAS
Science And Multimedia And Web Design
BA
Bachelor of Arts
14

Independent Game Developer

Software Engineer

  • Produced a working alpha of a game.
  • Have begun another video game project using the Unreal 4 engine.
  • Code for Unreal is C++ with modified syntax, data is stored in JSON.
  • Illustration: Pencil, Pen, Photoshop CS5, Comics, Concept Art, 2D video game art.
  • 3D Models: Milkshape3D, some Blender, GTK Radiant for level design.
Candidate Info
11
years in
workforce
2
years
at this job
BA
History
15

Owner / Systems Administrator / Programmer and Independent Game Developer

Designed and produced complete database solutions with MySQL / PHP.

  • Designed, deployed, hosted and administered multiple SharePoint 2012 servers, modified for business productivity.
  • Consulted multi-million dollar corporations on all matters information technology related, often resulting in notable increases in productivity, savings and / or profits based on my recommendations and performances utilizing the Microsoft Business Productivity Network (Latest versions). (The Andromeda Network)
  • Designed, programmed, tested and released multiple "Virtual Construction Site" projects for oil and gas companies utilizing Google Sketch Up, Autodesk 3DSMAX and Google Earth Pro.
  • Designed, deployed and hosted various websites of various degrees of functionality.
  • Designed, deployed, hosted and administered ARMA 3 / Virtual Battlefield Simulator server network. (The Medius Network)
  • Designed, programmed, tested and released episodes 1-4 of the "Murphy's Law" ARMA 3 community SP campaign.
  • Designed, programmed, tested and released many notable ARMA 3 MP Episodes: "OPSG PMC Sandbox", "Operation Stratis Gold", "Imperialist Dictator", "TMN Occupation Redux", "Assaultis", "Assaultis 2", "TMN Eradication CTI" and various other lesser known scenarios.
  • Designed and created various 3D Assets for community modifications in Autodesk 3DSMAX, and worked extensively inside PhysX to create in-game assets in CryEngine and BIS RV Engine 3.
Candidate Info
12
years in
workforce
5
years
at this job
Social Studies / History
Computer Sciences
Computer Sciences
16

Junior Game Developer, Sound Production, Designer

Use creativity to compose music that is fitting to the style of gameplay and scenario of our projects in order to draw in gamers and provide them with a memorable experience.

  • Responsible for handling all sound effects and any audio related content during game development.
  • Create JavaScript and C# scripts, using the Unity API, to perform functions involving game mechanics, physics, UI, mobile/other platform controls.
  • Handle any necessary sound or script file conversions and editing.
  • Create and design 3D and 2D digital art. This includes character and structural design and animation.
  • Compile and test video games to document any bugs and provide feedback on improvable content in regards to gameplay, interface, and usability.
  • Use creativity to create fictional characters, plots, structures, weapons, creatures, and settings for use in future game development.
Candidate Info
16
years in
workforce
5
years
at this job
C
Graphic Communications
AS
Computer Programming And Java Certificate
17

Mobile Application and Game Developer

  • Developed two android apps and six live wallpapers with Java and OpenGL in Eclipse
  • Created nine android and iOS games using Unity3D and C#
  • Monetized apps through ads, in-app-purchases, and sales
Candidate Info
25
years in
workforce
4
years
at this job
BS
Media Arts And Communication
18

Senior Flash Game Developer

  • Primary responsibilities were to support legacy AS1 & AS2 Flash gambling type games for Europe.
  • Programmed presentation layer and notification Popup Manager for client side errors for AS3 games utilizing IGT framework.
  • Served as technical support interfacing with Hong Kong Team for presentation layer in China.
Candidate Info
8
years in
workforce
6
months
at this job
19

Game Developer

  • Integral to the design and development of the PC/console game “The Sun At Night”, which was built using the XNA framework with a custom game engine.
  • Involved in the design and implementation of numerous game systems including weapons, skills, quests and navigation.
  • Developed new tools and features for the game engine to aid in level building and scripting.
  • Worked on design and scripting for quests, dialogue and enemy encounters.
Candidate Info
4
years in
workforce
2
years
at this job
BS
Computer Science
MS
Interactive Entertainment
20

Lead Game Developer

Programming frameworks and gameplay elements for our mobile games. Providing help, insight, and critique of programmers on my team.

  • Power Rangers Samurai Steel
  • Animal Planet Wildlands
  • Monsterology - Not released yet
Candidate Info
2
years in
workforce
1
year
at this job
BA
Game Programming
BA
Computer Software Engineering

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