Senior Game Developer
Developed tools and applications to assist in the development of MechWarrior III
- Assisted team in development of 3D Engine
- Evaluated and recommended 3rd party 3D engine support
- Programmed in C / C++, DirectX and OpenGL
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Game Moderator, Game Developer, Database Administrator
- Was a member of the development team on an MMORPG video game project with over 2000 users.
- Began as a game moderator, and managed forum and social media platforms by answering questions and keeping players updated with the latest news and events.
- Eventually took on a greater role beginning in January 2014, and became one of the leaders on the project.
- Coded new features and debugged using JavaScript and Java to ensure that gameplay ran smoothly.
- Analyzed Facebook Insights, Google Analytics, and other data trends to successfully generate more traffic and broaden our outreach by 200%.
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Flash Game Developer
Designed, prototyped, and implemented scalable, reliable game interfaces using Flash technologies for desktop and set top devices.
- Participated in the generation of game scripts and storyboards; solved complex technical problems and identified and addressed performance bottlenecks.
- Worked with the "WebTV" platform to bring gaming to users of Microsoft's emerging (at the time) set-top technology.
- Designed video game engines for use on set-top entertainment systems.
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Actionscript 3 Game Developer
Coded daily in Flash Builder to create interactive features for events in Fantage children's mmog.
- Developed skills in design patterns, xml, server protocols and online game programming, using Illustrator artwork, etc.
- Assisted in development of new ideas, analysis and design phase, and feasibility judgments.
- Developed own personal coding style and MVC pattern and learned to use homegrown API standards created by coworkers.
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Game Developer
Developed major client work, as well as in-house projects, web based games and services.
- JavaScript and Unity work in an agile SCRUM environment.
- Designed and balanced games including creation of design documentation for future titles.
- Participated in time estimations and sprint planning sessions.
- Participated in code reviews.
- Educated non-gaming staff on industry standards and culture.
- Supplementary QA when needed.
- Supplied content for company website.
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Freelance Game Developer
- Proofread and copy edited four books.
- Wrote two published role-playing game supplements and contributed to a dozen more.
- Collaborated on all books published for the line, offering guidance to fellow authors.
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Lead Game Developer
Developed well-documented, scalable, and reusable code for Tempus Chronicle and Joe the Plumber games.
- Created full game engine to incorporate all specified and unspecified features in the games, including asset rendering, camera movement, dialogs, player actions, menu systems, statistics, and music integration.
- Integrated communication between cloud-based servers, web services, and front-end systems.
- Worked closely with creative director to design and execute new features and gameplay requirements.
- Reported team progress to management, other divisions, and outside organizations as needed.
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Student and Game Developer
Experienced in C++ design patterns and software development
- Programmed games in Game Maker/ Unity/ UDK/ Microsoft Visual C++
- Created graphic designs, audio, and game play aspects
- Developed QA test plans to insure quality/functionality throughout lifecycle
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Game Developer
2D Puzzle game involving manipulations of geometric shapes.
- Simple data-driven design for level creation.
- Designed, implemented, and debugged entire code base.
- Delegated game art to graphic designer for production quality art.
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Lead Flash Game Developer
- Led development of numerous games, managing another designer, an artist and game testers.
- Learned and performed management and self-motivational duties required for being your own boss and being entirely responsible for your own success and paycheck.
- Reached out to media, game reviewers and press to promote games and company related news while also coding, creating art and promotional images, press releases, maintaining design documentation and marketing databases.
- Successfully ran a Kickstarter to raise money for development of an anti-bullying video game.
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