Game Designer Resume Samples - Page 5

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Game Designers develop and design video games. Specific skills involved with this position, as shown on applicants' sample resumes, include using mechanics to create game scenarios, maintaining design documents so that design concepts are clearer to the rest of the team, and assisting in the creation and tuning of rule sets in order to create more unique experiences for the user. Game designers are able to show a bachelor's degree in game design, computer engineering, or computer science on their resumes. Courses connected to these degrees include project management, integrated video design and technology, game prototyping and level design.

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41

Game Designer

  • Created an action-strategy game titled “3 Armies” for the iPhone and iPad in my spare time.
  • Created all the artwork and animation as well as the U.I.design.
  • Designed and balanced the gameplay and leveling mechanics.
  • Coded and built game in Unity 3D. All animation was done in Adobe Flash.
Candidate Info
9
years in
workforce
1
year
at this job
BA
Bachelor of Arts
42

Technical Artist, Mobile Game Designer

Shipped Titles: Moon Rocks, Shanghai Dreams, Royal Spirits, Walter Mercado Tarot Treasures

  • Created external resource accuracy report spreadsheet for Management
  • Created tools and template's for the Creative & Project Management team
  • Prototyped and scripted "undisclosed title" for the Casino division
  • Responsible for 200+ bug fixes for video slot machine production
  • Reconstructed, planned, and organized the entire art FTP
  • Involved in the restructuring of the Process and Procedures
  • Created promotional videos/screenshots for our Sales and Marketing team
Candidate Info
12
years in
workforce
5
months
at this job
AS
Arts
BS
Art And Design
43

Game Designer - Manager - Producer

  • Designed educational and informative video games for professional clients through Michigan State University
  • Created a Drivers Safety Simulation game for the Ford Driving Skills for Life Foundation
  • Developed the highly successful iOS game Grumpy Snowmen that accumulated over 29,000 downloads
Candidate Info
1
year in
workforce
1
year
at this job
BA
Media Arts And Technology
44

Senior Game Designer

Created and implemented major game systems for a next generation MMO called Vanguard

  • Designed and implemented original crafting/harvesting system
  • Oversaw team responsible for implementation and maintenance of system
  • Worked on initial designs of various systems including combat, and classes.
  • Designed and implemented high visibility quests, raid encounters and general content
  • Worked on PvP system design
Candidate Info
5
years in
workforce
3
years
at this job
45

Game Designer

  • Concepted and worked with engineers in the implementation of combat systems, enemies and game mechanics
  • Utilized Unity to create and iterate on all game levels from block-out to final pass
  • Created and maintained numerous art, design, and technical documents for design and production teams
  • Drafted UI wireframes and implemented interface prototypes and animations using NGUI
  • Implemented a successful level design pipeline, from concept to final polish
  • Liaised with internal development and external publishing to maintain a singular vision across both companies
Candidate Info
5
years in
workforce
2
years
at this job
BFA
Bachelor of Fine Arts
46

Application Developer / Video Game Designer

  • Developed primarily with Adobe Flash CS3 / CS5
  • Created Websites / Flash Interactive Banner Ads / Video Player / Game Applications
  • Wrote PHP5 / Javascript / jQuery / XML Storage / JSON Storage / MySQL
  • Framework for Facebook API and MySpace API
Candidate Info
7
years in
workforce
2
years
at this job
AS
Arts
BS
Management Information Systems
47

Game Designer

  • Created, implemented and expanded upon existing lore, history and story-arcs within the EverQuest II universe.
  • Spearheaded quest/mission narrative structure, layout and implementation for numerous overland and dungeon
  • Collaborated in transitioning EverQuest II from a subscription-based to a highly successful free-to-play revenue
  • Brainstormed and created new game content used for microtransactions.
  • Scripted unique quest events, character behavior and dynamic encounters using a Lua-derived scripting language.
  • Conceptualized zone maps and wrote detailed design documents used by zone artists to create environments.
  • Content creation including: zone population, quest/missions, encounters, events, dialogue writing, etc.
  • Worked as Scrum Team Leader for a team of artists, designers and QA analysts. Reported weekly with Studio
  • Taught and managed several design apprentices.
Candidate Info
11
years in
workforce
5
years
at this job
BA
English
48

Game Designer / Artist / Developer

  • Independently designed, built, and shipped the mobile game: "A Snowball's Chance " for iPhone and iPad in 5 months on a self-funded budget.
  • Modeled, textured, lit and animated all artwork used in the game and for marketing
  • Designed, built and tested C# gameplay logic code in Unity3D and Monodevelop.
  • Planned production timelines and met all self-imposed milestones for a successful
  • Currently working on feature updates, and a new monetization system.
Candidate Info
19
years in
workforce
1
year
at this job
BS
Bachelor of Science
49

Senior Game Designer / Writer

James Bond-licensed Xbox360 and PS3 game

  • Senior Game Designer, Lead Writer.
  • Created characters, storyline, and in-game dialogue.
  • Worked with creative director and designers to create storyline and mission structure.
  • Senior Game Designer.
  • Created plans for several of the game's levels.
  • Led teams of artists, level designers, and scripters in creating several levels in the game from scratch, as well as revising, finishing, and polishing several existing levels.
  • Consulted with team's existing writer on characters and dialogue.
  • Directed efforts of Pi Studios, an outside developer, providing detailed feedback and expectations.
Candidate Info
39
years in
workforce
3
years
at this job
BS
Physics
Astronomy
50

Senior Game Designer, Injustice Ios

  • Designed and implemented new content and game & monetization systems for the wildly successful mobile game, Injustice.
  • Primary feature designer for the asynchronous multiplayer mode and the matchmaking system that supported it.
  • Designed and implemented character special/super powers, challenge ladders, and single-player ladders.
Candidate Info
10
years in
workforce
9
months
at this job
BFA
Painting And Videography

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