Game Designer
- Created an action-strategy game titled “3 Armies” for the iPhone and iPad in my spare time.
- Created all the artwork and animation as well as the U.I.design.
- Designed and balanced the gameplay and leveling mechanics.
- Coded and built game in Unity 3D. All animation was done in Adobe Flash.
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Technical Artist, Mobile Game Designer
Shipped Titles: Moon Rocks, Shanghai Dreams, Royal Spirits, Walter Mercado Tarot Treasures
- Created external resource accuracy report spreadsheet for Management
- Created tools and template's for the Creative & Project Management team
- Prototyped and scripted "undisclosed title" for the Casino division
- Responsible for 200+ bug fixes for video slot machine production
- Reconstructed, planned, and organized the entire art FTP
- Involved in the restructuring of the Process and Procedures
- Created promotional videos/screenshots for our Sales and Marketing team
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Game Designer - Manager - Producer
- Designed educational and informative video games for professional clients through Michigan State University
- Created a Drivers Safety Simulation game for the Ford Driving Skills for Life Foundation
- Developed the highly successful iOS game Grumpy Snowmen that accumulated over 29,000 downloads
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Senior Game Designer
Created and implemented major game systems for a next generation MMO called Vanguard
- Designed and implemented original crafting/harvesting system
- Oversaw team responsible for implementation and maintenance of system
- Worked on initial designs of various systems including combat, and classes.
- Designed and implemented high visibility quests, raid encounters and general content
- Worked on PvP system design
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Game Designer
- Concepted and worked with engineers in the implementation of combat systems, enemies and game mechanics
- Utilized Unity to create and iterate on all game levels from block-out to final pass
- Created and maintained numerous art, design, and technical documents for design and production teams
- Drafted UI wireframes and implemented interface prototypes and animations using NGUI
- Implemented a successful level design pipeline, from concept to final polish
- Liaised with internal development and external publishing to maintain a singular vision across both companies
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Application Developer / Video Game Designer
- Developed primarily with Adobe Flash CS3 / CS5
- Created Websites / Flash Interactive Banner Ads / Video Player / Game Applications
- Wrote PHP5 / Javascript / jQuery / XML Storage / JSON Storage / MySQL
- Framework for Facebook API and MySpace API
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Game Designer
- Created, implemented and expanded upon existing lore, history and story-arcs within the EverQuest II universe.
- Spearheaded quest/mission narrative structure, layout and implementation for numerous overland and dungeon
- Collaborated in transitioning EverQuest II from a subscription-based to a highly successful free-to-play revenue
- Brainstormed and created new game content used for microtransactions.
- Scripted unique quest events, character behavior and dynamic encounters using a Lua-derived scripting language.
- Conceptualized zone maps and wrote detailed design documents used by zone artists to create environments.
- Content creation including: zone population, quest/missions, encounters, events, dialogue writing, etc.
- Worked as Scrum Team Leader for a team of artists, designers and QA analysts. Reported weekly with Studio
- Taught and managed several design apprentices.
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Game Designer / Artist / Developer
- Independently designed, built, and shipped the mobile game: "A Snowball's Chance " for iPhone and iPad in 5 months on a self-funded budget.
- Modeled, textured, lit and animated all artwork used in the game and for marketing
- Designed, built and tested C# gameplay logic code in Unity3D and Monodevelop.
- Planned production timelines and met all self-imposed milestones for a successful
- Currently working on feature updates, and a new monetization system.
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Senior Game Designer / Writer
James Bond-licensed Xbox360 and PS3 game
- Senior Game Designer, Lead Writer.
- Created characters, storyline, and in-game dialogue.
- Worked with creative director and designers to create storyline and mission structure.
- Senior Game Designer.
- Created plans for several of the game's levels.
- Led teams of artists, level designers, and scripters in creating several levels in the game from scratch, as well as revising, finishing, and polishing several existing levels.
- Consulted with team's existing writer on characters and dialogue.
- Directed efforts of Pi Studios, an outside developer, providing detailed feedback and expectations.
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Senior Game Designer, Injustice Ios
- Designed and implemented new content and game & monetization systems for the wildly successful mobile game, Injustice.
- Primary feature designer for the asynchronous multiplayer mode and the matchmaking system that supported it.
- Designed and implemented character special/super powers, challenge ladders, and single-player ladders.
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