Game Designer Resume Samples - Page 4

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Game Designers develop and design video games. Specific skills involved with this position, as shown on applicants' sample resumes, include using mechanics to create game scenarios, maintaining design documents so that design concepts are clearer to the rest of the team, and assisting in the creation and tuning of rule sets in order to create more unique experiences for the user. Game designers are able to show a bachelor's degree in game design, computer engineering, or computer science on their resumes. Courses connected to these degrees include project management, integrated video design and technology, game prototyping and level design.

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31

MMO RTS Game Designer

Provided creative direction for both PVP and PVE content

  • Critical point designer for several E3-award demos in back-to-back years
  • Designed, built, and balanced maps, missions, and systemic content
  • Championed game's creative vision to other internal groups, such as production, art, and engineering
Candidate Info
5
years in
workforce
2
years
at this job
BA
Art
32

Game Designer

Duck&Roll is a rythm game made with Unity 3D engine. It offers a simple and fun game experience. It received mostly good app store reviews.

  • Designed overall theme, scenario and songs with detailed world design and content design, inspired by “The Ugly Duckling”
  • Designed additionnal gameplay mechanics
  • Designed and scripted missions
Candidate Info
2
years in
workforce
3
months
at this job
BA
Game Design
33

Game Designer

Tasked to create interesting and compelling content that ensures the development teams
overall vision, scope and core concept for a 2D competitive shooter game for mobile app.

  • Produced and pitched numerous amount of inception, concept and design documents
  • Communicated and gain feedback from the team to revise and reiterate documents
  • Worked closely with the producer, art director and technical lead
Candidate Info
1
year in
workforce
1
year
at this job
BS
Game Art And Design
34

Acting Lead/senior Game Designer

Prototyped and pitched new Social Mobile IPs with small and agile multi-disciplinary teams. Two R&D Projects, Looney Tunes Dash!, Hidden Shadows, Hidden Chronicles, Treasure Isle, [company name].com.

  • Worked closely with GMs to simplify Goals, prepare Presentations, set Schedules, and define Budgets.
  • Designed game systems including Gameplay, Social, Monetization, Progression, Economy, and Narrative.
  • Advocate for Career Building, Mentorship, Work/Life Balance, and other team strength exercises.
  • Product Owner for Hidden Chronicles' Standard Gameplay, Competitive Gameplay, Minigames, Expansions, and Audio.
  • Worked closely with Content Team to maintain Game Balancing, DAU, and Revenue Features for Hidden Chronicles
  • Implemented Quests, Maps/Levels, Sweepstakes, Buildables, Raffles, and Collections for Treasure Isle
  • Found and Fixed Bugs cataloged for Major Browsers spanning Mac, PC, and Mobile Platforms
Candidate Info
14
years in
workforce
4
years
at this job
Computer Science, Digital Arts - Modeling And Animation
35

Associate Game Designer

The Bourne Conspiracy (PS3, X360 - Unreal 3 Engine)

  • Used Unreal Engine 3 to help design and create a AAA title for the Xbox 360 and Playstation 3
  • Working and coordinating with a team of over 80 artists, programmers, and designers
  • Promoted from Assistant Game Designer to Associate after 5 months
  • Designed and worked on 3 complete levels, as well as tasks on multiple other levels
  • Wrote and worked with a small group on our shooting best practices document and implementation
Candidate Info
4
years in
workforce
2
years
at this job
MA
Digital Game Development
36

Game Designer

New IP Development

  • Brainstormed for and designed prototypes and concept candidates for future development.
  • Coordinated with design and art team to rapidly develop paper and digital prototypes.
  • Provided customer support to assist users with issues and track down bugs.
  • Brainstormed new features and improvements for post-release updates.
  • Provided consultation on design and localization of online game developed by Perfect World.
  • Provided continual support for operating game by regularly designing new content and features.
  • Improved user retention and tutorial flow by redesigning and optimizing FTUE.
Candidate Info
2
years in
workforce
11
months
at this job
MS
Interactive Entertainment
Psychology
37

Partner / Game Designer / Creative Director / Art Director

Co-designed, Wrote and Developed two board games; Dragon Chess and Rampaging Jotunn.

  • Designed, wrote, developed and created 4-player expansion for Rampaging Jotunn, The Winter War.
  • Responsible for the branding of games, boards, cards, tokens, rule books and various other related collateral.
  • Art-Director to multiple freelance illustrators who provide a distinct cohesive look for each game.
  • Designed and personally oversee the rounds of prototype revisions for Rampaging Jotunn and Dragon Chess.
  • Communicating with printers and suppliers to ensure that all printing and collateral needed will produce a viable
  • Create promotional materials for conventions and other gaming events.
  • Redesigned and updated the company logo and corporate identity package.
  • Create product exploration packets, logo designs, tag lines and packaging for all current and future products.
Candidate Info
24
years in
workforce
4
years
at this job
Art Direction
38

Audio Engineer/game Designer

  • Organized databases of sound assets to keep production going steady
  • Co-Directed efforts between the sound team and other teams to create a cohesive sound pallet
  • Created polished, production ready sounds that were integrated into products by the development team
  • Maintained design documents so that design concepts were clearer to the rest of the team
Candidate Info
2
years in
workforce
2
years
at this job
BA
Interactive Media Design
39

System Analyst/ Video Game Designer

  • Determined the client's requirements, by analyzing and verifying if the demanded product could be achievable in a timely manner.
  • Researched agile methodologies and pedagogy behind programming video games as an educational tool.
  • Designed new and interesting games that targeted college students by encouraging them to learn and practice
  • Implemented extreme programming as the work methodology to meet the client's expectations.
  • Documented in detail every step taken on the project and reported test results as small releases.
  • Served as a mediator between the programming team and the client.
  • Prepared presentations to display the projects advancements weekly until the product was completed.
Candidate Info
3
years in
workforce
3
months
at this job
BA
Computer Science
40

Game Designer - Mobile Software

Designed the "Peek-a-Boo Memory" IP which has successfully launched on the iOS/Apple Markets, Amazon App Store, and Google Play. This series consists of a full featured game and two playable, holiday-themed demo games

  • Managed the projects development through a virtual collaboration with team members across the country
  • Created the 3D and 2D art assets and UI elements for the mobile apps
  • Play testing, de-bugging, quality assurance
Candidate Info
14
years in
workforce
5
years
at this job
HS
High School Diploma
AS
Animation And 3d Visualization
Design Fundementals

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