Game Designer Resume Samples - Page 2

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Game Designers develop and design video games. Specific skills involved with this position, as shown on applicants' sample resumes, include using mechanics to create game scenarios, maintaining design documents so that design concepts are clearer to the rest of the team, and assisting in the creation and tuning of rule sets in order to create more unique experiences for the user. Game designers are able to show a bachelor's degree in game design, computer engineering, or computer science on their resumes. Courses connected to these degrees include project management, integrated video design and technology, game prototyping and level design.

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11

Game Designer/ Senior Lore Designer

Developed, and maintained the fiction behind Defiance, a game and television series.

  • Created and managed design documentation; lore bible, atlas, mission design, character bios.
  • Supported marketing and provided copywriting materials.
  • Created and presented content designs and visions to team members and external partners.
  • Provided quality assurance testing of game content.
Candidate Info
21
years in
workforce
5
years
at this job
Creative Writing
12

Game Designer

NCAA Basketball 2K3 (Xbox, GameCube, PS2); NCAA Basketball 2K4 (Xbox, GameCube, PS2); NCAA Football (Xbox, GameCube, PS2); College Football 2k4 (Xbox, PS2); World Series Baseball (Xbox, PS2)

  • Created Game concepts and GDD
  • Organized mo-cap list and directed each session
  • Scripting of all plays audio design using the VC tool/play editor
Candidate Info
11
years in
workforce
2
years
at this job
Sports Science
Online Program
13

Game Designer

Game Designer - Shoot Many Robots (Xbox360, Playstation3, PC)

  • Designed the initial systems including: movement, camera, weapons, combat, enemy AI and world elements
  • Visualized game play levels using 3D Studio Max
  • Created and authored 9 videos for the 3 game venues, The Warehouse, Milton Keynes, and Fox Theater
Candidate Info
7
years in
workforce
1
year
at this job
BA
Communication Arts
14

Game Designer

Designed systems and content for Magic 2015, Born of the Gods, Return to Ravnica, Avacyn Restored, and other expressions of the core Magic experience

  • Designed Commander 2013, Event Decks and other ancillary Magic: The Gathering products intended to expand the scope of the brand and appeal to different player segments
  • Tested digital gaming and metagaming content such as Magic: The Gathering Toolbox, Duels of the Planeswalkers, and Magic: The Gathering Online
  • Consulted on structure, direction, and support programs for high-level organized play including the Pro Tour, as well as store-based community building
  • Stress-tested Magic sets to ensure balance and variety at highest levels of competition
Candidate Info
12
years in
workforce
2
years
at this job
15

Game Designer

Responsible for drafting and maintaining detailed comprehensive design documentation.

  • Designed the initial combat, crafting, progression as well as the content delivery systems for an unannounced next-gen MMORPG.
  • Designed and maintained documentation for paper prototypes for experimental next-gen MMORPG systems.
  • Created UI mockups and visuals to help convey ideas to a wide audience.
Candidate Info
9
years in
workforce
8
months
at this job
Animation
16

Lead Game Designer / Program Manager

Led design efforts for a casual entertainment version of Microsoft Flight Simulator for PC.

  • Worked with team leads to map several game concepts and ideas to project vision established by studio
  • Drove team to evaluate each gameplay concept for consumer impact, playability and fun factor.
  • Documented various concepts and features for presentation to studio manager and team.
  • Developed gameplay prototypes to prove concepts. Tuned various parameters in the Flight Simulator engine to make prototypes more approachable and fun.
  • Contributed to the design of a mission editor tool.
  • Generated high level designs for various Flight Simulator features.
Candidate Info
12
years in
workforce
3
years
at this job
BA
English
17

Game Designer

Ideated and created game proposals for potential clients.

  • Submitted PRDs
  • Created new game concept; wrote and managed the GDD.
  • Researched and wrote internal Game Design features guidelines document for Social and Mobile games.
  • Current on trends of best design practices for iOS, and Android.
Candidate Info
15
years in
workforce
8
months
at this job
BA
Spanish
18

Serious Game Designer

Collaborated to design a serious game aimed at facilitating weight loss.

  • Won the Games for Health competition with Bizarro Olympics.
  • Evaluated various video games for instructional methodology.
  • Created storyboards, graphics, and game design documents.
Candidate Info
2
years in
workforce
1
month
at this job
MA
Master of Arts
MA
Master of Arts
19

Game Designer & Programmer & Founder

Designed, developed and launched "SUGARMONS" for iOS; a fully customizable match-3 puzzle game using Unity 3D, NGUI, and C#

  • Assembled and managed a team of 3 to deliver necessary assets on time throughout the development process
  • Designed and implemented monetization system consisting of in-app-purchases, ads, and rewards
  • Implemented API & SDK such as social media features, Game Center, iCloud, notifications and trackers
  • Quality tested and debugged in a systematic and thorough way to find and fix bugs efficiently
  • Problem solved complex technical problems that occurred within the game's production
  • Managed social media & marketing of the game
  • IT Specialist
Candidate Info
16
years in
workforce
1
year
at this job
BS
Computer Science
20

Game Designer

Documented and adjusted features and gameplay for social networking game Karma Kingdom.

  • Adjusted Flash objects for new virtual goods to make them work in Karma Kingdom.
  • Managed the rollout of holiday items for release involving a new team of Indian artists and programmers.
  • Managed rollout of Karma Kingdom for Indian game social networking site Ibibo.
  • Led the process of creating two new mobile titles.
  • Led the testing of all new features and items in Karma Kingdom.
Candidate Info
7
years in
workforce
8
months
at this job
BS
Computer Science
Interactive Media

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