Game Designer Resume Samples

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Game Designers develop and design video games. Specific skills involved with this position, as shown on applicants' sample resumes, include using mechanics to create game scenarios, maintaining design documents so that design concepts are clearer to the rest of the team, and assisting in the creation and tuning of rule sets in order to create more unique experiences for the user. Game designers are able to show a bachelor's degree in game design, computer engineering, or computer science on their resumes. Courses connected to these degrees include project management, integrated video design and technology, game prototyping and level design.

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1

Lead Game Designer

Successfully lead 4 separate projects from green light to completion, and created high concept ideas that obtained contracts with publishers and generated revenue for the company.

  • Established the creative vision for multiple projects on the Wii, Xbox 360, DS, SPG, and Ultimotion platforms while maintaining the quality of license and design throughout each project.
  • Designed levels, enemy encounters/spawn placements, and boss A.I.
  • Designed 2 Ultimotion titles with accelerometer technology from researching body movement in games.
  • Set up weekly design meetings to encourage better communication amongst the designers, which helped conjure up ideas for all projects, and allowed for improved allocation of design resources.
  • Established relationships with publishers and increased proficiency in communication between them and the studio.
Candidate Info
9
years in
workforce
1
year
at this job
Graphic Designer/digital Artist
Graphic Arts
2

Game Designer

  • Created new game experiences, control systems, and interaction paradigms for Kinect, which became the fastest- selling consumer electronics device of all time.
  • Prototyped gameplay mechanics for Rallyball and Reflex Ridge activities in pack-in title Kinect Adventures.
  • Invented methods of communicating the concept of a "play space", and the player's position within it, which were adopted across multiple studios and launch titles.
  • Acted as design liaison from [company name] Studios to the Kinect reserved gesture team, resulting in the choice of a gesture that minimized gameplay conflicts.
  • Collaborated with User Research team by developing questionnaires, observing user research sessions, analyzing playtest results, and iterating based on player feedback, improving player success rate by 300%.
  • Presented Kinect Avateering talk to audience of over 100 professional game developers at [company name] Gamefest
Candidate Info
16
years in
workforce
4
years
at this job
BA
Computer Science
3

Producer / Game Designer

Led the development of two projects, one licensed IP boardgame to iPad translation, one original IP and game design for iPad, PC & Mac (through Steam).

  • Conceived and designed the core game design and IP for the company's first original iPad game.
  • Created and managed project schedules for both titles.
  • Led the game design team adapting the existing board game to the iPad market, mapping out plans for acquisition, retention, engagement and monetization.
  • Worked with the GM and Creative Director to research and approach board game companies to discuss translation of their games from one market to another.
  • Coordinated between the game design team, art team, sound team and marketing team to ensure everyone was on the same page, working towards the same vision.
Candidate Info
16
years in
workforce
11
months
at this job
BA
Journalism
4

Senior Artist/game Designer

Created art asset lists, designed art pipelines and provided art direction for games.

  • Managed the development and design of in-house tools for torque engine games.
  • Designed, textured and modeled 3d game objects and provided direction and feedback to maintain a similar look and style for all art throughout the game.
  • Created environment levels using our in-house level editor for quests.
  • Scripted and wrote story driven in-game tasks.
  • Compiled and edited documentation for sound effects and voice recording.
Candidate Info
5
years in
workforce
3
years
at this job
BA
New Media
5

Game Designer

Designed and developed multiple original trading card games for [company name], including Shaman King, Kiba, and Huntik, primarily with Brian Hacker as lead, but also as part of a broader team.

  • Designed and developed sets for Vs. System TCG.
  • Early design and development for World of Warcraft TCG.
  • Wrote multiple rule books and strategy articles, coordinated with online community in Japan for Kiba TCG.
  • Generated extensive creative content, including art descriptions, flavor text, and original IP development as part of the brand team.
  • Managed card databases, coordinated with engineers and artists, and participated extensively in brand meetings.
Candidate Info
5
years in
workforce
5
years
at this job
BA
Philosophy
Philosophy
6

Student Game Designer

Designed notifications, item drop images, "game over" screen, [company name] title, and tree health meter in Photoshop

  • Developed game's simple story, theme, and contributed to team's living GDD
  • Wrote scripts for tree's health, platform movement, "new wave" countdown, sound controllers, and more
  • Rapidly prototyped three fully playable levels and cut two due to time and technical restraints (enemy pathing)
  • Balanced wave systems, item drop percentage, level design, fun, difficulty, and pacing
Candidate Info
3
months in
workforce
3
months
at this job
Design
7

Game Designer/creative Director

Co-designed, wrote and developed two board games; Dragon Chess and Rampaging Jotunn board game

  • Soley designed, wrote and developed two expansions for Rampaging Jotunn
  • Responsible for the overall look of the illustrations, game boards, game cards, tokens, rule books and various game related collateral
  • Directed multiple freelance illustrators to achieve a cohesive look for each game, ensuring each game retains it's own unique aesthetics
  • Redesigned and updated the company logo
  • Created multiple product exploration packets, detailing possible additional game designs, logo design, tag lines, product & packaging
  • Coordinates all materials, printing and collateral needed to produce a viable product that is cost effective and affordable to consumers
  • Created multiple prototypes of game materials and packaging to ensure both the design and product quality are consistent
Candidate Info
24
years in
workforce
4
years
at this job
Graphic Design
8

Game Designer

I was hired as a game designer and production artist for this local Dallas interactive
agency. Art directed and designed over 100 projects, with an average workload of 2-3
projects at once. Worked on teams with project managers and developers to create
rich websites, games and mobile applications for clients such as American Airlines,
Anheuser-Busch, Universal Pictures, Organic Valley, Post Cereal, Sonic, Cinemark,
Baker Brothers, Nabisco and LEGO.

  • Created static and Flash animated illustrations for use in online advergames.
  • Designed and illustrated applications for iPhone, iPad, and Android.
  • Designed a variety of print materials, from DVD covers to large-format signage.
  • Designed front-end for websites and consumer kiosks.
  • Was responsible for designing and maintaining company newsletters.
  • Participated in client proposals, project brainstorming and wireframing.
Candidate Info
6
years in
workforce
5
years
at this job
Radio/tv/film
9

Game Designer

Ratchet and Clank: Going Mobile won numerous awards including Wireless platformer of the year "Editor's
Choice" 2005, Wireless platformer of the year "Player's Choice" 2005, and Best action game of 2005, Mobies

  • Spider-Man 2: The Hero Returns received critical acclaim
  • Designed 11 released game titles
  • Handled many production tasks including running daily scrums, taking calls from publisher, managing the art asset
  • Created and tuned level content, wrote game dialogue, and tuned game variables
Candidate Info
2
years in
workforce
2
years
at this job
Design
10

Senior Game Designer II

Darksiders 2 (Xbox360, PS3)

  • Led AI systems; non-boss enemies
  • Developed discrete POI gameplay puzzles for the Z2 Overworld map.
  • Designed the enemy ramp; incorporating cinematics to reveal new enemy gameplay features.
  • Identified missing AI system elements and overlooked issues, collaborating with various disciplines to ensure implementation of key elements.
  • Provided key AI evaluations and fine-tuning for various demos; enemy and boss encounters.
  • Gameplay scripting for puzzles and enemy encounters utilizing a visual scripting language.
Candidate Info
15
years in
workforce
9
months
at this job
AS
Fine Arts

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