Game Artist Resume Samples - Page 2

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Game Artists are important members of the game development team and are involved in the creation of new video games. Common work activities listed on most resume samples include using computer software, collaborating with the other members of the team, and producing game-related literature. Based on our collection of example resumes, the ideal candidate should demonstrate creativity, specialized software expertise, teamwork, innovation, attention to details and good communication skills. No formal education is required for this position.

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11

Jr. Game Artist

  • Provided 3D Models of characters and props for mobile games.
  • Roles: 3D modeler, texture artist, rigger, animator, compositor, rotoscope, video editor
  • Other roles: Office Assistant/Project Manager, assisted in bookkeeping, payroll, help
Candidate Info
4
years in
workforce
9
months
at this job
BS
Game Art
12

Video Game Artist

Created positive work relationships by mentoring and coordinating interns.

  • Key contributor in the development of 12 commercially released games on multiple platforms, including: Xbox 360, Nintendo Wii, and Nintendo DS.
  • Managed outsourcing assets on, Zhu Zhu Pets Wii (2010), to make sure all environment art in the game was consistent and up to the highest standard possible, despite an incredibly tight schedule; and created/maintained asset spreadsheets to manage the pipeline more efficiently. Provided guidance to the lead artist on possible tools/scripts that would be help us to achieve our goals with higher quality and in a timely fashion.
  • Produced quality work on a consistent basis while adhering to incredibly strict time frames.
Candidate Info
7
years in
workforce
4
years
at this job
BFA
Computer Animation
13

Senior Game Artist

  • Responsible for researching, modeling, texturing, and lighting IHRA Drag race track
  • Worked heavily on environment modeling and LOD optimization to create realistic
  • Designed and developed several fantasy tracks for Sportsman Edition.
  • Cross-platform development on the PS2 and Xbox consoles.
Candidate Info
9
years in
workforce
1
year
at this job
BS
Bachelor of Science
14

In-house Game Artist

  • Published Games [Game Assets Art] [As of May 2013]: "Dawn of the Zeds", "Tenka", "Aliens Vs. Zombies", "Why?!", "Battle of 4 Armies Expansion".
  • I've Illustrated Numerous Card/Board Games which have all been published as "Gold Banner" Version 2, Upgraded Games [*See Published Games Above] ; made art for Cards, Game Boards, Player Mats, Counters, Game Covers, and Rules Books.
  • Minor Artistic Contributions to: "Napoleon 20: Fuentes De Onoro", "Dinosaurs & Devil Dogs", "Infection", "Ghost in the Grid", "Ottoman Sunset".
Candidate Info
5
years in
workforce
1
year
at this job
BS
Game Art & Design
Communication; Team Management & Leadership
Creature Design
15

Senior Game Artist

Generation of concept art and visual aids for early mockups and proposals

  • Creation of final art assets for use in console games on DS, Wii, PS3, Xbox 360
  • Visual design and implementation of user interface elements
  • Generation of iconography and logotypes
  • Key Titles: Barbie: Jet Set and Style. Barbie: Groom and Glam Pups, Vandal Hearts: Flames of Judgment. Glee
Candidate Info
20
years in
workforce
4
years
at this job
Transportation Design, Graphic Design
16

Game Artist

  • Concept and create new UI for Zombie Farm 2.
  • Create and animate in game assets such as crops and decorations.
  • Concept and animate pets and characters.
  • Work on character animations, item animations, UI concepts, UI mock
  • Work closely with game engineers to implement UI and game assets.
Candidate Info
3
years in
workforce
2
years
at this job
BFA
Animation
Illustration/animation
17

Game Artist

  • Produce concept art of stylized characters, props, and sets for upcoming media/social game applications.
  • Successfully illustrates appealing visual designs in color, form, line, weight, and composition by communicating with the design, engineering, and marketing team.
  • Utilizes Illustrator and Photoshop to effectively create a consistent and high quality appearance to be implemented into software.
Candidate Info
6
years in
workforce
4
years
at this job
BA
Practice Of Art
18

Senior Game Artist

  • Designed graphics for icons, landing pages, user interfaces, environment, screenshots and animations for IOS and Android games.
  • Documented process, including updates during development and revision to existing platforms
  • Developed user-centered design process utilizing expertise in information/interaction design, visual design, usability, and current web technologies
  • Reviewed existing applications and games and identify improvement opportunities for user experience
  • Exported and optimized art assets for development
  • Created 2D art compositions for the game mockups to ensure the consistency of the game screens
  • Recorded and tracked bugs through to final resolution
  • Responsible for managing all the assets, maintaining directories, developing to naming conventions and adapting to different visual styles using Google Docs and Dropbox
Candidate Info
3
years in
workforce
10
months
at this job
BA
Fine Arts Major
19

Game Artist (intern)

  • Create 3D models for importation into game engine.
  • Paint textures and create materials for 3D models being imported into the game engine.
  • Rig and animate models to function in the game environment.
  • Troubleshoot any errors once assets are imported into the game engine.
Candidate Info
9
months in
workforce
9
months
at this job
BS
Media Arts And Animation
20

Game Artist Intern

  • Worked on a series of HTML 5 educational games in their educational software
  • Worked closely with the game designer to build logical UI flows
  • Responsible for UI design, title screen design and character animations in games
Candidate Info
1
year in
workforce
4
months
at this job
BA
Bachelor of Arts
MA
Technology Center
Digital Design

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