Technical Artist Resume Samples

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Technical Artists take part in creating computer games by liaising between artists and programmers. Common duties listed on a Technical Artist resume sample are integrating art assets into a game, providing tech support to artists, creating shaders, supporting game features, and improving game performance. Based on our collection of example resumes, Technical Artists should demonstrate technical proficiency, programming skills, knowledge of special effects, teamwork, organizational skills, creativity, and problem-solving orientation. Most Technical Artists hold a degree in a visual art subject and are trained in game hardware and art tools.

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1

Concept and Technical Artist

[company name] is an Albuquerque, NM based Media Company that contracts with other Albuquerque tech companies on projects such as web, video, and game development.

  • Art lead for Oculus Rift and Leap Motion virtual reality project Starfighter VR. Built in Unity 3D using Maya for asset development (https://www.youtube.com/watch?v=-UHo6v2vuzY)
  • Created concept and 3D creature assets for several Albuquerque game developers such as SP Entertainment and Longshot Studios
  • Edited promotional videos and helped on production shoots for Explore Media 360 (VR Video Company)
Candidate Info
5
years in
workforce
2
years
at this job
BFA
Animation Capstone
2

Technical Artist

Used Adobe Creative Suite 5 software to correct and prepare client art files in order to ensure accurate offset, flexographic, and digital printing of price marking and brand identification tags, labels, and packaging for global retail and apparel
manufacturing companies such as: Fruit of the Loom, Russell Athletics, Nike, Reebok, Hanesbrands, VF, and The Gap.

  • Researched, wrote, and maintained art department's Standard Operating Procedures Manual to document and explain
  • Used EskoArtwork Nexus and Artpro software to trap and step art files in order to output plates for local printing as well as create trapped certified PDF files for global printing.
  • Conducted plant-wide audits of Forestry Stewardship Council procedures to ensure compliance and FSC
  • Coordinated a company-wide health fair and multiple walking contests as member of the Wellness Team.
Candidate Info
20
years in
workforce
5
years
at this job
BS
Med / Biology
Art
3

Technical Artist

Responsible for server maintenance and software installation, capacity planning, pipeline development and pipeline implementation.

  • Developed and implemented a scalable, flexible production pipeline to accommodate multiple team members
  • Created scripts with GUI front ends to reduce thousands of actions to less than ten actions
  • Capacity planning for system growth based on annual budgets
Candidate Info
4
years in
workforce
4
years
at this job
BA
Bachelor of Arts
4

Technical Artist

Responsible for training clients on Faceware software in Maya, 3ds Max, Softimage, and Motionbuilder.

  • Quick reviews of client animations and rigs, and provide tips to improve results.
  • Create demonstration material and tutorials, and participate in webinars and conference speaking.
  • Develop and test new features for Faceware in several 3d packages using Python, MEL, MaxScript, and C++.
  • Developed real-time facial solution for Motionbuilder, which identified user in camera view and ran facial movements in real-time on character(s).
Candidate Info
5
years in
workforce
5
months
at this job
BS
Computer Animation
5

Technical Artist / Sound Director / Co-founder

[company name] is an open-source Sandbox MMO, set in a metaverse of player-modded planets. Produced by Mark Kern, previously of fame for World of Warcraft and Blizzard's franchises, we successfully secured seed-funding and developed a prototype to launch a Kickstarter campaign.

  • Environment Technical Lead, designed / produced art assets and biome contents. Helped develop new techniques, pipelines, systems for detecting neighboring blocks in the world-matrix, and for generating modular 3D environment art from 2D pixel / heightmap data.
  • Character Artist, taking rough sketches given by the Art Director to carry from pixel-orthographics to finish by Rigging/Animation with bones/keyframes/easing curves using in-house Flash tools developed by the Art Director.
  • Sound direction / production / processing.
  • Integration and scripting of behaviors for art and sound assets, utilizing .H and .JSON files in C.
  • Recruitment/management of a team of a half-dozen art/level/audio contractors and interns.
Candidate Info
6
years in
workforce
2
years
at this job
AS
Associate of Science
6

Senior Visualization Designer / Technical Artist

Manage small teams of artists while collaborating with architectural designers in multiple offices.

  • Led visualization marketing campaigns that resulted in a 50% increase in visualization work and a 100% increase in animations.
  • Successfully built and maintain client relationships in three countries and fifteen states with an on time and on budget track record.
  • Established a company wide network of 3D artists to help alleviate overflow work from the Dallas visualization studio.
  • Solely taking high pressure and fast past projects from concept to delivery while continually refining the visualizations as the architect's story develops.
  • Working on massive and complex architectural projects, optimizing BIM models to create renders, animations and realtime visualizations.
  • High and low poly asset modeling including highly detailed and accurate medical equipment, furniture and vegetation utilizing NURBS, polygon, spline and patch based modeling techniques.
  • Creating custom seamless textures and developing materials for interior and exterior visualizations.
Candidate Info
17
years in
workforce
9
years
at this job
7

Technical Artist, Level

Production and color-separation of branded, college athletic, and professional league concept art.

  • Assisted in training and support of Level 1 technical artists.
  • Selected as a team leader in implementation of higher productivity initiative.
  • Acted as intermediary between technical and design staffs in conjunction with management to provide better departmental communication.
Candidate Info
10
years in
workforce
6
years
at this job
AS
Commercial Art And Advertising Design
8

Technical Artist

  • Managed Unity3D assets for game prototype. Constructed terrain data and materials.
  • Rigged all characters and interactive objects in Autodesk Maya.
  • Solved various issues with imported animations and provided MEL tool scripts.
  • Collaborated with artists and engineers, keeping assets synchronized with version control.
  • Delivered content on schedule under short deadlines.
Candidate Info
11
months in
workforce
3
months
at this job
BS
Game Art & Design
9

Technical Artist

Cars: Fast As Lightning & Spiderman Unlimited

  • Developed all major in game shaders and optimized them for Mobile Devices in CGFX and GLSL.
  • Worked closely with Design and Programing teams on the art pipeline for the projects.
  • Improved the workflow and productivity of the art team in the NYC and NOLA studios with various art
  • Supervised and trained an additional Technical Artist for the studio.
  • Trained and Setup art team on creating art assets for [company name]'s proprietary engine.
  • Rigged many Characters and Environmental Assets.
Candidate Info
7
years in
workforce
4
years
at this job
BA
Computer Art
MA
Interactive Technologies
10

Technical Artist/textbook Illustrator

  • Created simple to complex illustrations for scientific, mathematical and medical textbooks.
  • Promoted to Technical Artist/Illustrator within three months of employment.
  • Won numerous bid proposals with illustrative designed samples.
  • Met author's deadlines, knowledge of color separations, proofreading and revisions.
Candidate Info
3
years in
workforce
3
years
at this job
HS
Commercial Art
Marketing

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