Character Artist Resume Samples

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Character Artists work with the art director and lead character artist in order to create character sketches for use in both games and marketing materials. Sample resumes of Character Artists include skills such as modeling and texturing characters and environment assets for school collaboration project, and collaborating with the character art, rigging, animation, and concept departments in order to create a uniform design aesthetic for a project. The field of video game art is highly competitive, so prospective Character Artists need to have a bachelor's degree in the fields of fine art, game art, or graphic design on their resumes.

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1

Character Artist

Modeled (high-res/low-res) and textured photorealistic player heads, likenesses, anatomy, and some equipment

  • Modeled over 300 blendshapes to be used for the create-a-player system
  • Modeled dozens of blendshapes and wrinkle maps to be used for facial animation
  • R & D for the in-game skin shader
  • Responsible for overseeing and approving off-site art assets
Candidate Info
4
years in
workforce
2
years
at this job
Painting And Airbrush
Sculpture, And Anatomy Study
Illustration
2

Character Artist

Next gen titles, Mobile games using custom in-house game engine

  • Created 3D Models and textures for characters and environments
  • Sculpted high end models in ZBrush, created normal maps, diffuse and specular maps
  • Conceptual work for armor and creatures
  • Software used; ZBrush, 3D Coat, Photoshop and Maya, Perforce, Unity
Candidate Info
14
years in
workforce
3
years
at this job
C
Softimage
C
Alias Wavefront Power Animator
3

Character Artist Internship

Modeling, texturing, and animating 3D characters based on concept art and written descriptions for use in an action-adventure style game

  • Converting high-poly Mudbox sculpts into optimized low-poly models
  • Modeling game environment assets and weapons
  • Creating dynamic materials for use in a character customization feature
  • Importing and setting up models in the Unity3D game engine
Candidate Info
6
months in
workforce
6
months
at this job
BA
Digital Media
4

Character Artist Intern

Responsible for concept and design of characters and creatures

  • Resized and placed characters onto background for game art
  • Illustrated and painted characters using Photoshop
  • Created visual assets for various game levels
Candidate Info
2
years in
workforce
11
months
at this job
BS
Media Arts & Animation
5

Character Artist

Support Art Director by guiding internally-created and outsourced character and weapon assets. Assist environment department in the creation of assets when able. Both on Walking Dead Survival Instinct.

  • Work with art director, designers, animators, and programmers to compose content creation guidelines for topology, texture, and Photoshop document setup and limitations for animation and anatomy for outsource venders in character and weapon creation therefore reducing the amount of questions the outsource vendor had.
  • Provide written/visual feedback and art direction, in a timely manner, to outsource venders during the creation of characters and weapons reducing turnaround time and additional polish work.
  • Collaborated with other character artists as well as environment artist and programmers to create master materials and shaders for weapons and characters allowing for quick iteration and consistency across weapons and characters
  • Create new and variant character models and textures using a combination of Maya 3ds Max and zBrush allowing to quickly iterate on models.
  • Involved in meetings to brainstorm over weapon types and classes, game play and camera, character kits, and story helping influence the direction of the game during preproduction and development.
Candidate Info
11
years in
workforce
1
year
at this job
AAS
Animation
6

Character Artist/concept Artist

  • Design main female player character-/concept/model/texture/facial animation for cinematic
  • Game cinematic-/cinematic storyboards/camera animation/event animation
  • Motion capture-/Vicon Studio system set up/ motion sensor suit/motion frames clean up
  • Character animation-/Idle/run/jump/walk/ready action/fire weapon
Candidate Info
9
months in
workforce
5
months
at this job
Art Creation, And Digital Multi-media
7

Lead Artist and Character Artist

  • Worked within a group of many on a game prototype.
  • Assigned the task of character modeling and texturing.
  • Lead art team, making sure we had a consistent style throughout production.
  • Worked within tight deadlines.
Candidate Info
4
years in
workforce
1
year
at this job
BA
Game Art And Design

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