3D Generalist Resume Samples

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3D Generalists integrate 3D elements into plate photography. Main responsibilities of a 3D Generalist are creating photo-real scenes and landscapes, completing work as required by CG supervisors, ensuring technical accuracy, delivering work on time, and executing VFX tasks such as texturing, modeling, lighting, animation, and look development. Based on our collection of resume samples for 3D Generalist, essential skills are sense of composition and color, knowledge of relevant software, creativity, detail orientation, technical skills, and computer competences. Most 3D Generalist resumes make display of a degree in graphic or media art.

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1

Senior Creative Designer | 3d Generalist

Innovated and designed diverse graphic supporting print and digital mediums. Developed and implemented 3D graphics, layout design, graphic design, production process improvements, and digital banners. Acting Manager to contract employees when manager was unavailable.

  • Developed and designed 3D graphics to offset reduced photography budget; enhanced product design and created new pet food photo library, which resulted in a 51% increase in customer engagement from print and web advertisement.
  • Designed conceptual sketches of preliminary marketing strategies which allowed departmental teams to communicate more effectively on strategic direction; and, resulted in stronger design and reduced production time.
  • Led a cross departmental ten-member team consisting of retail design, merchandising and marketing; diagnosed and restructured a database of print codes which improved functionality, reduced printing errors and printing in excess of 15%.
  • Recognized by Vice President of Creative for overall art direction and design of customer facing holiday advertisement.
Candidate Info
7
years in
workforce
3
years
at this job
C
Web Designer 1
BA
Media Arts And Animation
2

3d Generalist

Provided full artistic vision for the production via style guide, paintings, character sheets, and tests in Maya.

  • Introduced creative solutions to production problems and led others to succeed in their areas of the film.
  • Boarded the entire film, led camera pre-visualization production, handled pacing and character motivation
  • Painted all matte paintings seen in the film and developed all global lighting as well as some shot specific
  • Created cloth support for all rigs needing cloth, handled cache workflow and troubleshooting
Candidate Info
5
years in
workforce
2
years
at this job
BA
Character Animation And Visual Language
3

3d Generalist, Lead Modeler

A scientist creates a time machine and travels back to Cretaceous to achieve the Scientist of the Year award.

  • Successfully pitched story and visuals for plot, character, setting, and asset production to faculty review team.
  • Developed and explored characters in various styles from initial concept to final design.
  • Fully developed, modeled, retopologized and textured one main character, 11+ main assets and environment.
  • Designed and animated one minute and thirty, 30 shots, of character animation.
  • Designed color keys for the scenes, lit in Maya using Renderman and composited the final sequences using Nuke.
  • Provided and capitalized on production management role, creating industry standard work environment.
Candidate Info
3
years in
workforce
2
years
at this job
BFA
Computer Animation
4

3d Generalist

Design photo-real 3D models and animations for pharmaceutical clients

  • Established a streamlined 3D production work-flow of RGB 3DS Max renderings that provides clients with color-accurate pantone-process prints
  • Created a new website and manage all content; minigraphics.net
  • Facilitated company operations and sales by designing new graphics customized for in-house software
  • Developed several flash-based players to demonstrate tailored abilities to prospective clients
  • Assisted in a needs assessment of company departments for the purpose of developing efficient workflow
  • Simplified the production of printed products by using Autodesk Inventor to develop customized
Candidate Info
35
years in
workforce
7
years
at this job
BFA
Bachelor of Fine Arts
5

3d Generalist

  • Conceptualized, developed, and deployed a 3D animation short story for a Senior Project.
  • Designed, modeled, and rendered each character and props.
  • Directed, as team leader of a group of 5 members, the development and progression of the 3D animation short. Completed, published, and showcased the project in the Creative Media Institute Student Reel of [company name] on December 2013.
Candidate Info
1
year in
workforce
1
year
at this job
BA
Animation, Interactive Technology, Video Graphics, And Special Effects
6

3d Generalist/animation Intern

Designed, modeled and lit 3D environments and props

  • Created UV layouts and custom textures
  • Rigged and animated models
  • Modeled custom 3D elements for motion graphics department
  • Led a team of interns in the creation of a computer generated advertisement
Candidate Info
4
months in
workforce
4
months
at this job
BFA
Animation
7

Mechanic Designer/3d Generalist

  • Developed game play mechanics. Calculated in game formulas.
  • Designed concept art and built animation sheets as well as background images for mobile games.
  • Designed concepts and generated 3d models based on concept specifications
  • Calculated software/hardware budgets
Candidate Info
8
years in
workforce
7
years
at this job
BFA
Game Production
8

3d Generalist

  • Contracted by HLA as 3D Artist to create realistic 3D Models and environments to showcase products
  • Generated all animations and environment models
  • Video Editing and encoding to multiple formats
  • Communicated with each client with content so it can be distributed within deadline
  • Executing different trouble shooting procedures on digital media
Candidate Info
9
years in
workforce
3
months
at this job
BFA
Media Arts & Animation
9

VFX Artist and 3d Generalist

Responsible for modeled, textured, and composited all assets for shots: SC05_FX061 and SC05_FX062.

  • Responsible for modeled, textured the Bobble Head character for shot: SC19_FX096b.
  • Animated the "Imp" character for shots: SC09_FX068b and SC19_FX096b.
  • Responsible for tracking halo model for shots: SC13_FX086, SC13_FX087 and SC13_FX088.
Candidate Info
2
years in
workforce
1
month
at this job
BA
Graphic Design
10

3d Generalist / VFX Team Lead

Supervised development of animated commercial film, TV and music videos

  • Functioned as liaison between animation team and other departments
  • Supervised all client/team member interactions and resolved all client issues
  • Proficiency in 3D Max and Vray Rendering System
  • Experience with particle systems such as PFlow, Rayfire and Krakatoa
  • Smoke and fire experience with Afterburn and FumeFX
  • Simulation experience with cloth and hair using 3D Studio Max and Reactor
  • 3D tracking with Boujou
Candidate Info
9
years in
workforce
2
years
at this job
BS
Biology

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